Building a sense of threat can be an important element of horror games. A couple of games that I think achieve this well share a similar theme – the Alien RPG from Free League and Nemesis from Awaken Realms. Both capture the feeling of their (official or unofficial) source material. Both use simple but effective…
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Fishing in the Void
As with all things it starts from nothing, but who knows what we might draw up from the abyss?